Mad Catz Cyborg MMO 7 Gaming Mouse Review
Author: Warren YoungConclusion
This mouse played comfortably in a lot of worlds, from MMO’s to RPGs and a variety of FPS’s in between. The added utility from the expanded thumb array found use in everything I picked up to play, helping me keep more time on the movement keys, and less time fumbling across the keyboard.
I can see this being a powerful tool in any gamer’s arsenal. With many games (MMOs now included) adding more mobility requirements to stay competitive, if you’re taking fingers off of those sacred keys to do other things, even something essential like reloading, then you’re slowing yourself down, and increasing the chance that something unpleasant is going to catch you when you “just needed to be a second faster”.
So will this mouse turn you into an overnight pro? Probably not, but it did help me sharpen up my game, reduce some slop, and increase my uptime on the movement keys by shifting a lot of function over to my mouse thumb, and giving me more tools to work with. Job well done Mad Catz.
This mouse has more customizable options than I’ve seen in a peripheral device in a long time. If you want something that is incredibly adaptable in game and out, then look no further.
Highly responsive and multiple ways to adjust on the fly between speed and precision both from the DPS toggle and the Precision Aim.
This is not a budget mouse. With all the customizable options it sports along with the adjustability, it justifies the high end price tag. Buy once – cry once, right?
No on board memory, so template and macro settings stay on the hard drive
I like the high-rise palm rest, but I also enjoy the textured palm rest as well. I’m curious if a high-rise textured palm rest wouldn’t just end up the best of both worlds.
The RGB adjustment setting is simple enough to use in order to dial in colors from one side to the other, but I wonder if a “Color sync” option would ever be feasible from a coding or UI standpoint. Something easy like a checkbox, so no matter what side you set a color to, the other side will immediately match it.
Maybe I didn’t run with the mouse long enough to figure this out, or maybe it’s not yet implemented. The mode toggle has a visual queue, but never saw a visual queue to display which Shift set you were currently in. Maybe just another two lights along the same ridge with the dpi indicator that lights up with one light or two lights to indicate if you’re in the first or second set when cycling modes.