Mad Catz Cyborg MMO 7 Gaming Mouse Review
Author: Warren YoungStyle and Features
The MMO7 can alter its sensitivity on the fly, giving you more control between twitch and precision through two methods, the adjustable dpi toggle switch located behind the center scroll wheel, and the Precision Aim button on the thumb pad. The dpi selector allows you to cycle from 4 (pre-set, but adjustable through the software) different sensitivity settings. Don’t need so much twitch out of your mouse sifting through online menus, bring it down a step or two, getting ready to drop into a battle and want every bit of speed that you can get out of the mouse, switch it back up and do work.
The Precision Aim button is an on-demand preset (but also adjustable in the software) adjuster that throttles your sensitivity to a pre-set percentage so long as the button is held down. This allows you the mobility of a high dpi while running and gunning, and the ability to line up a precision shot on the fly without having to cycle through settings. Just press, frag, and release! Once I got comfortable using the feature, it definitely took some overcorrecting and slop out of my shots.
The weight carrier underneath the mouse is spring loaded so, should you choose to lighten the load on the MMO 7, the remaining weights won’t be splashing back and forth throwing off your game, even during the most intense firefights. Just be aware that it is spring loaded, so if it’s your first time unscrewing the back cap to pull out a weight or two, it has the potential to set sail in a pretty impressive arc if you’re not careful… Voice of experience.
The 12 button/toggle spread around the thumb all felt comfortable to reach without feeling cluttered or cramped. The only two that required a slight shift of the hand to reach was the side rolling barrel. But even that you could reach comfortably without losing your grip on the mouse, since the barrel felt sturdy enough to anchor your thumb tip on. I found the side scrolling barrel taking on the responsibilities typically designed for my forward scroll wheel, primarily weapon and equipment scrolling. I didn’t have to decide anymore between equipment cycling or shooting, now I could have both without having to move my index back and forth.
I had a difficult time utilizing the upper and lower rear thumb buttons, since the thumb motion to reach them both felt foreign to me, but up until now I’ve never had two rear thumb buttons to use let alone get accustomed to, or any of the other 8 buttons to the front of the thumb either. Given time and practice I can see the entire thumb panel offering a lot of utility.
Some larger handed folks have remarked having trouble accidently mash-clicking the Autolock buttons nested behind the primary L & R mouse buttons. Maybe it was my grip, or slightly narrower hands, but in my time running this mouse through firefights and melee skirmishes for this review I can’t say as I remember accidently activating either of those two keys autolocks
The shape is different from other mice I’ve used in the past, mostly in the fact that the palm doesn’t slope all the way down. The abrupt end over the top of the weight barrel/allen tool took some getting used to, but after some time playing I adjusted just fine. Different from other mice used in the past, no back slope/abrupt end took getting used to.
I liked the extra height from the high rise grip and felt it helped fill out more of the palm, but loved the grippyness (I know it’s not a real word, but I had the option between it, griplasticity and grippitude, and I ran with it) of the textured panels. I found myself switching back and forth. I don’t know if they’ll ever release an aftermarket high-rise textured panel, but if they do, I’ll be in among those first in line.