'Dying Light' Gets Better Shadows Today- NVIDIA PCSS
The new patch adds NVIDIA PCSS to the original game and to The Following Expansion pack. NVIDIA HBAO+ and NVIDIA Depth of Field are GameWorks technologies found in the original Dying Light game.

PCSS is used to make shadows more realistic. NVIDIA PCSS is an algorithm that closely mimics the behavior of shadows in nature. Shadows progressively soften as the distance from the casting object increases. PCSS provides the added benefit of reducing the prominence of shadow aliasing (jagged lines on the edges of shadows).
PCSS has been added to a vareity of games including Grand Thieft Auto V, Assassins Creed and Far Cry 4. This will go a long way to enhance the visuals in an already impressive game title.
The above screenshot shows the game shadows with PCSS enabled.
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